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The Next Stern - The Uncanny X-men

king_pin

Well-Known Member
Dec 15, 2019
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ottawa
I'm pretty excited. Sentinel head looks sweet with cell shading. Can't wait for the reveal.
 

Jeff K.

Active Member
Jun 27, 2013
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Toronto
Not a theme of interest but always cool to see new Stern releases (much more so than JJP or any other pin manufacturer).
Danger did a decent job on FF so hopefully he can bring something innovative to this title.
 
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Chris Bardon

Well-Known Member
Nov 15, 2012
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Mississauga, ON
Will be interested to see what the art for this one looks like. The last X-Men game was solidly in the Jim Lee 90s era, which is when I got into the comics, so I was interested enough to get an LE (that, and you could get an LE NIB for less than 8k all in back then). I sold the game a while back (to get AIQ), and definitely feel like I traded up. The teaser art looked a little more like John Byrne to me, but that could just be because he was one of the definitive artists on that series.

If it shoots well, and the rules are good, we'll see. Jaws is also still on my radar, and I'm out of space and money right now anyway, so kind of a moot point. Looking forward to playing it at least-hopefully someone local gets one.
 
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Chris Bardon

Well-Known Member
Nov 15, 2012
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New code just dropped for UXM. Here's the readme:

V0.91 - June 26, 2025
Days of Future Code
Part I
========================
New:
- New FUTURE mode and rules
- Playing each of the modes will allow you to play in the FUTURE, a timed
challenge where you must DESTROY LIT SENTINELS and escape before time
runs out. Succeed and you collect a character's perks to be used in
both the PAST and the FUTURE.
- Timed challenge is 40 seconds, destroy 6 or more lit SENTINELS
before shooting the LEFT CENTER RAMP to escape and be awarded your
character's perk.
- Hit the SENTINEL HEAD to increase the value of all lit SENTINELS.
- Run out of time or fail to destroy enough SENTINELS and
you're returned to the PAST.

- New Mode Perks
- Complete a mode to travel to the FUTURE — conquer it to unlock the
perk of the character associated with that mode, active in both the
past and future!

BISHOP (RESCUE THE INNOCENT)
- BISHOP will require fewer pop hits to award a BISHOP action button.
COLOSSUS (MAYHEM IN MIDTOWN)
- All multiball ball saves are increased.
GAMBIT (SMUGGLED CARGO)
- GAMBIT assisted shots will be 3X.
MAGNETO (GENOSAH UNDER SIEGE)
- All mode and FUTURE timers are increased.
PROFESSOR X (STOPPING A JUGGERNAUT)
- The DANGER ROOM can be advanced in THE FUTURE.
- Once per ball a DANGER ROOM ball save is activated the first time
the DANGER ROOM is entered and no other ball save is active.
ROGUE (SENTINEL FACILITY RAID)
- Holds KITTY PRYDE lane values across balls.
- KITTY PRYDE TARGET is available in the FUTURE.
- KITTY PRYDE LANE scores are doubled in the FUTURE.
STORM (A FIERY ASSAULT)
- Bonus damage to other SENTINELS in SENTINEL MULTIBALL.
- SENTINEL MULTIBALL will be extended once per play
WOLVERINE (BITTER RIVALRY)
- Time added to all single ball savers in past and future.
- Increased damage on the first shot of SENTINELS in
SENTINEL MULTIBALL.

- Updated Perks
BEAST - Collect by advancing BEAST LAB to level 3.
- BEAST LAB awards are available in the FUTURE.
CYCLOPS - Earn by maximizing the DANGER ROOM level
- Combo timers are increased
JEAN GREY - Collect by hitting 10 X-MANSION TARGETS
- X-MANSION ball save can now be advanced in the FUTURE.
- Next level 2 BEAST'S LAB award will be LIGHT X-MANSION BALL SAVE.
NIGHTCRAWLER - Earn by completing 20 targets
- NIGHTCRAWLER will spot any lit SENTINELS in the FUTURE by hitting
the NIGHTCRAWLER targets between them.

- BISHOP ACTION BUTTON
- The BISHOP rule has been changed to now collect the highest scoring
shot on the playfield when available. Stack up to 3 BISHOPS
by hitting the BISHOP POP BUMPER. When the ACTION BUTTON
flashes RED, BISHOP is available to collect a shot!

- SKILL SHOT
- The SKILL SHOT no longer requires holding the left flipper for
some of the skill shots. All SKILL SHOTS are now available
from the plunge.
- The 2X SKILL SHOT has been removed.
- The LEFT LOOP SKILL SHOT has new progressive sound effects.

- Modes now start with blue shots on the LEFT CENTER and RIGHT RAMP.
- When all 8 modes have been completed, they will reset. Any perks
collected will be carried forward.
- EXTRA BALLS are only awarded the first time through the modes.
- Added MODE START DIFFICULTY adjustment. Makes starting modes
easier or harder.
- SENTINELS DESTROYED counter added to the main score display.
- Added SENTINEL CHAMPION.
- On the last shot to start SENTINEL MULTIBALL, the ball will attempt
to be caught on the MAGNENTO magnet and flung once multiball starts.
- Added speech to the start of SENTINEL MULTIBALL.
- Added audits for major shots.

Fixed:
- Fixed issue where some of the switch sounds were being played twice.
- Fixed issue where the upper shooter lane switch was playing sounds on
top of itself for skillshots.
- The wrong switch sounds were being played for the RIGHT RAMP.
- Sometimes GAMBIT wasn't multiplying shots correctly.
- Lit SENTINEL shots destroyed during SENTINEL MULTIBALL were being
counted twice for INSIDER CONNECTED achievements.
- Competition mode wasn't always being considered correctly during SENTINEL
MULTIBALL.
- SMUGGLED CARGO wasn't showing an award for the red shot awards.
- Sometimes the award for collecting a city in SAVE THE CITY was not
correct.
- EXTRA BALL would sometimes say it was being lit even when no extra balls
were available.

Tweaks:
- You can no longer stack SENTINEL MULTIBALL and TO ME, MY XMEN MULTIBALL.
- The DANGER ROOM ABORT TARGET is now lit at the start of a game.
- During MAYHEM IN MIDTOWN, the lit arrows weren't visible during the
target light effects.
- Added speech to SENTINEL MULTIBALL.
- Improved the music choreography when the modes and multiballs start.
- Tweaked the initial spawning of SENTINELS for SENTINEL MULTIBALL.
- Removed unused adjustments for SPECIAL.
- BEAST LAB no longer awards ADD TIME, replaced by MAGNETO's perk.​


And a gameplay video of the new code in action:


Looking forward to giving it a shot tonight. I wonder what it is about games called X-Men from Stern that need major code updates along the way? The layout is still amazing though, and the code was actually OK (if incomplete) before, so if this makes it even better, that's great. Will need to start rethinking strategy for using it in league though.
 
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Chris Bardon

Well-Known Member
Nov 15, 2012
1,426
255
83
Mississauga, ON
I'll grab the art blades-I have them in most of the games, and the official ones are good quality (if pricey). Not sure I like the gaps in the topper artwork though, but I would like to see what one looks like in person sometime. I thought they might just do a sentinel topper like the BKSOR or FooBot toppers.