V0.91 - June 26, 2025
Days of Future Code
Part I
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New:
- New FUTURE mode and rules
- Playing each of the modes will allow you to play in the FUTURE, a timed
challenge where you must DESTROY LIT SENTINELS and escape before time
runs out. Succeed and you collect a character's perks to be used in
both the PAST and the FUTURE.
- Timed challenge is 40 seconds, destroy 6 or more lit SENTINELS
before shooting the LEFT CENTER RAMP to escape and be awarded your
character's perk.
- Hit the SENTINEL HEAD to increase the value of all lit SENTINELS.
- Run out of time or fail to destroy enough SENTINELS and
you're returned to the PAST.
- New Mode Perks
- Complete a mode to travel to the FUTURE — conquer it to unlock the
perk of the character associated with that mode, active in both the
past and future!
BISHOP (RESCUE THE INNOCENT)
- BISHOP will require fewer pop hits to award a BISHOP action button.
COLOSSUS (MAYHEM IN MIDTOWN)
- All multiball ball saves are increased.
GAMBIT (SMUGGLED CARGO)
- GAMBIT assisted shots will be 3X.
MAGNETO (GENOSAH UNDER SIEGE)
- All mode and FUTURE timers are increased.
PROFESSOR X (STOPPING A JUGGERNAUT)
- The DANGER ROOM can be advanced in THE FUTURE.
- Once per ball a DANGER ROOM ball save is activated the first time
the DANGER ROOM is entered and no other ball save is active.
ROGUE (SENTINEL FACILITY RAID)
- Holds KITTY PRYDE lane values across balls.
- KITTY PRYDE TARGET is available in the FUTURE.
- KITTY PRYDE LANE scores are doubled in the FUTURE.
STORM (A FIERY ASSAULT)
- Bonus damage to other SENTINELS in SENTINEL MULTIBALL.
- SENTINEL MULTIBALL will be extended once per play
WOLVERINE (BITTER RIVALRY)
- Time added to all single ball savers in past and future.
- Increased damage on the first shot of SENTINELS in
SENTINEL MULTIBALL.
- Updated Perks
BEAST - Collect by advancing BEAST LAB to level 3.
- BEAST LAB awards are available in the FUTURE.
CYCLOPS - Earn by maximizing the DANGER ROOM level
- Combo timers are increased
JEAN GREY - Collect by hitting 10 X-MANSION TARGETS
- X-MANSION ball save can now be advanced in the FUTURE.
- Next level 2 BEAST'S LAB award will be LIGHT X-MANSION BALL SAVE.
NIGHTCRAWLER - Earn by completing 20 targets
- NIGHTCRAWLER will spot any lit SENTINELS in the FUTURE by hitting
the NIGHTCRAWLER targets between them.
- BISHOP ACTION BUTTON
- The BISHOP rule has been changed to now collect the highest scoring
shot on the playfield when available. Stack up to 3 BISHOPS
by hitting the BISHOP POP BUMPER. When the ACTION BUTTON
flashes RED, BISHOP is available to collect a shot!
- SKILL SHOT
- The SKILL SHOT no longer requires holding the left flipper for
some of the skill shots. All SKILL SHOTS are now available
from the plunge.
- The 2X SKILL SHOT has been removed.
- The LEFT LOOP SKILL SHOT has new progressive sound effects.
- Modes now start with blue shots on the LEFT CENTER and RIGHT RAMP.
- When all 8 modes have been completed, they will reset. Any perks
collected will be carried forward.
- EXTRA BALLS are only awarded the first time through the modes.
- Added MODE START DIFFICULTY adjustment. Makes starting modes
easier or harder.
- SENTINELS DESTROYED counter added to the main score display.
- Added SENTINEL CHAMPION.
- On the last shot to start SENTINEL MULTIBALL, the ball will attempt
to be caught on the MAGNENTO magnet and flung once multiball starts.
- Added speech to the start of SENTINEL MULTIBALL.
- Added audits for major shots.
Fixed:
- Fixed issue where some of the switch sounds were being played twice.
- Fixed issue where the upper shooter lane switch was playing sounds on
top of itself for skillshots.
- The wrong switch sounds were being played for the RIGHT RAMP.
- Sometimes GAMBIT wasn't multiplying shots correctly.
- Lit SENTINEL shots destroyed during SENTINEL MULTIBALL were being
counted twice for INSIDER CONNECTED achievements.
- Competition mode wasn't always being considered correctly during SENTINEL
MULTIBALL.
- SMUGGLED CARGO wasn't showing an award for the red shot awards.
- Sometimes the award for collecting a city in SAVE THE CITY was not
correct.
- EXTRA BALL would sometimes say it was being lit even when no extra balls
were available.
Tweaks:
- You can no longer stack SENTINEL MULTIBALL and TO ME, MY XMEN MULTIBALL.
- The DANGER ROOM ABORT TARGET is now lit at the start of a game.
- During MAYHEM IN MIDTOWN, the lit arrows weren't visible during the
target light effects.
- Added speech to SENTINEL MULTIBALL.
- Improved the music choreography when the modes and multiballs start.
- Tweaked the initial spawning of SENTINELS for SENTINEL MULTIBALL.
- Removed unused adjustments for SPECIAL.
- BEAST LAB no longer awards ADD TIME, replaced by MAGNETO's perk.