So the new Xmen code is out and FINALLY a step in the right direction!
The LE features are still completely underutilized and poorly implemented but the base software is at least showing some signs of promise.
A bunch of the bugs were fixed, which shouldn't have happened in the first place, so I'm just going to ignore the last update.
I love the stacking of Xmen and Villains. This adds a depth that was desperately missing, I used to avoid villain modes like the plague, only time I ever wanted to start one was just before a multiball and sentinals only.
Allowing Villain modes to stack with hero modes and vice versa is a great addition. Villain modes on their own aren't worth enough to halt all other progress and play them. But as an add on, they work well, it means that I can continue to work on my heros which will increase my over all jackpot value for magneto, while at the same time earning points from the mode itself.
Then finally implementing carryover for the mode means that Dark Phoenix doesn't seem like such an impossibility.
The next logical step in progression for the software IMO would be to add benefits for having a specific hero mode running during the Villain mode that should make it easier or more lucrative for the Villain mode.
Things like:
Sabertooth and Wolverine
Jugernaut and Xavier
Shadow King and Storm
Hellfire and Jean Gray
Omega Red and ??? (I'd like to say coleuses but he isn't in the game)
The Brotherhood and Rouge
Those combinations all fit in well with the cannon of Xmen and would really add a level of depth to bring the game to the next level.
But I don't have any hope we would see anything as inspired from Waison.
The LE features are still completely underutilized and poorly implemented but the base software is at least showing some signs of promise.
A bunch of the bugs were fixed, which shouldn't have happened in the first place, so I'm just going to ignore the last update.
I love the stacking of Xmen and Villains. This adds a depth that was desperately missing, I used to avoid villain modes like the plague, only time I ever wanted to start one was just before a multiball and sentinals only.
Allowing Villain modes to stack with hero modes and vice versa is a great addition. Villain modes on their own aren't worth enough to halt all other progress and play them. But as an add on, they work well, it means that I can continue to work on my heros which will increase my over all jackpot value for magneto, while at the same time earning points from the mode itself.
Then finally implementing carryover for the mode means that Dark Phoenix doesn't seem like such an impossibility.
The next logical step in progression for the software IMO would be to add benefits for having a specific hero mode running during the Villain mode that should make it easier or more lucrative for the Villain mode.
Things like:
Sabertooth and Wolverine
Jugernaut and Xavier
Shadow King and Storm
Hellfire and Jean Gray
Omega Red and ??? (I'd like to say coleuses but he isn't in the game)
The Brotherhood and Rouge
Those combinations all fit in well with the cannon of Xmen and would really add a level of depth to bring the game to the next level.
But I don't have any hope we would see anything as inspired from Waison.