I think the general consensus is that all things being equal, original or NOS is better, but things are rarely equal. Given the choice between a beat up original PF and a good repro, the repro is probably better. Of course, there are cases where reproductions have bad colours etc where you'd...
So with the new platform, I wonder what that changes with respect to code? Still raw assembly, or does that move things up to C++, or even to a higher level scripting language like Python? If the rules are easier to implement, then you'd think that you could iterate on them faster than before...
Ah, the long promised new board system... Looking forward to seeing how this works.
As for the game...we'll see how it plays. Looks pretty sparse from first glance.
Makes sense I suppose, although I don't have any idea where wrestling is in popularity right now. There was the boom in the 80s, and again in the late 90s/early 2000s, but now? Not sure how many people care, or if there's enough of a zeitgeist to have it do really well on location, but someone...
I've always thought that the collapsible ones looked a little flimsy, but that's just me. If you're out to TOPL at all, there's a member who makes his own that are just as good as the PBL ones though, but much cheaper ($20 a pair I believe).
In any case, I'm probably doing a PBL order...
That's looking like something approximating a complete game! Great to see progress, and hoping to play these sometime, but the proof will be in how it shoots, and how it's programmed. I have really liked some of the things John has done with magnets and unexpected shots (like the orbit->ramp...
The other thing to keep in mind is that anytime people use the "mileage" in an ad, it's immediately suspect. Resetting the audits on a game is pretty trivial, so there's nothing to say that it's actually an accurate measure of the number of games played on a machine anyway. That being said, I...
New PF looks nice in the cab-sounds like shipments are still a ways off though. When do you guys think we'll reasonably see this game-April? June?
At least more time might mean that the code is further along? I'm sure it'll be great once it's done, but at least to start with, I'm not sure...
See, $100-$200 per machine when they cost 8000 isn't really that big a deal, expecially if that gives them access to all the assets they need, and possibly even time with actors for speech. I'm sure costs were ower back in the day (given that pins could be seen as advertising in lots of cases)...
I'm a little surprised at the numbers there actually-less than $100 a game? Is that per licensor though? What about games where you get talent to do custom speech-is that part of the package, a one off session fee, or a whole separate per-game license?
Looks like the Steam version of season 1 is also on sale for $16.99 (but not 2 or 3). I have some of these on the 360, and they're OK for learning rules. I think I'm going to wait and see what happens once the Steam holiday sale starts up though-might be a better deal come along.
Nice-I think most of us with kids have similar pictures. Start button is the first thing they can reach usually. That was the case with my son, although my daughter found the power switches first. That made things...interesting for a while.
Those magnet trays regularly go on sale at Canadian Tire, so keep an eye out there. I've got a bunch of them, and they're essential for keeping screws and such from running away.
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