• We have upgaded to the latest version of XenForum and the process finished without any errors!!!! Enjoy the new forum!

Stern Announces - Dungeons and Dragons: The Tyrant's Eye

Chris Bardon

Well-Known Member
Nov 15, 2012
1,426
255
83
Mississauga, ON
So it looks like LEs are on the line, but do dealers have any showroom games yet? I'd really like to try this one, and so does my wife actually. The idea of being able to save progress across multiple games could be the deciding factor on what to get next.
 
  • Like
Reactions: ManaPinball.com

shinynick

Active Member
Jan 10, 2013
177
161
43
Georgetown, ON
So it looks like LEs are on the line, but do dealers have any showroom games yet? I'd really like to try this one, and so does my wife actually. The idea of being able to save progress across multiple games could be the deciding factor on what to get next.
Hey Chris I have an LE coming into the showroom here any day now if you want to check it out and I'll be selling all the trim levels!
 
  • Like
Reactions: Chris Bardon

Chris Bardon

Well-Known Member
Nov 15, 2012
1,426
255
83
Mississauga, ON
P1 has a pro on the floor now if you want to go check it out. I played a couple of games today, and I'm not really sure about it. The code is really thin right now (as you'd expect), but the layout is just OK on first impression. The biggest thing I noticed is that there are two shots that you can only hit from the UR flipper. Not a big deal, but getting there isn't the easiest thing to do. There's access at two points-the left orbit (which can be blocked by an up/down ramp), which also means shooting a quick on the fly shot. There's also a horseshoe to the left of the right ramp, but it's not backhandable, and also a pretty tight shot on its own. I noticed that I'd get to a point where I needed to shoot one of those upper flipper shots, and struggled to get at them. This could just be needing to get dialed in on the shots some more, but compared to things like the upper flipper shots on things like Iron Maiden or Foo Fighters, the ones on D&D are much harder to shoot. The big centre shot with the spinner leads to a VUK that kicks up to the ramp, which is fine I suppose, but I can't help but feel like if this had looped up to the upper flipper it would have been more satifying flow. There's also a magnet above the UR flipper and below the cube that gets used for the multiball, so something that would be really neat to see in the code is having the magnet grab the ball and tee up an upper flipper shot (like on TZ) when those are lit.

Having the shield there seems neat, and I managed to use it for a couple of saves, so I can see this game turning into a long player, and TDs just disabling that in the software for competition. Code-wise, it doesn't seem like moving to other locations does much, since most of those just came up with "move somewhere else" instead of an actual mode. I haven't kept up with the release notes to see if this changed (and the floor game is just outdated, which it probably is), but this is a simple software fix.
 
  • Like
Reactions: luch
Dec 11, 2024
29
34
13
53
Ottawa, ON
P1 has a pro on the floor now if you want to go check it out. I played a couple of games today, and I'm not really sure about it. The code is really thin right now (as you'd expect), but the layout is just OK on first impression. The biggest thing I noticed is that there are two shots that you can only hit from the UR flipper. Not a big deal, but getting there isn't the easiest thing to do. There's access at two points-the left orbit (which can be blocked by an up/down ramp), which also means shooting a quick on the fly shot. There's also a horseshoe to the left of the right ramp, but it's not backhandable, and also a pretty tight shot on its own. I noticed that I'd get to a point where I needed to shoot one of those upper flipper shots, and struggled to get at them. This could just be needing to get dialed in on the shots some more, but compared to things like the upper flipper shots on things like Iron Maiden or Foo Fighters, the ones on D&D are much harder to shoot. The big centre shot with the spinner leads to a VUK that kicks up to the ramp, which is fine I suppose, but I can't help but feel like if this had looped up to the upper flipper it would have been more satifying flow. There's also a magnet above the UR flipper and below the cube that gets used for the multiball, so something that would be really neat to see in the code is having the magnet grab the ball and tee up an upper flipper shot (like on TZ) when those are lit.

Having the shield there seems neat, and I managed to use it for a couple of saves, so I can see this game turning into a long player, and TDs just disabling that in the software for competition. Code-wise, it doesn't seem like moving to other locations does much, since most of those just came up with "move somewhere else" instead of an actual mode. I haven't kept up with the release notes to see if this changed (and the floor game is just outdated, which it probably is), but this is a simple software fix.
Ottawa Pinball Arcade has had a pro for just a week or two. From the right flipper, hitting the "Buy from Fizmo" shot on the far left ejects up to the right orbit and holds on the magnet under the cube to set up the upper flipper shots (like TZ). They seem pretty well dialed in on that one and I feel like I hit the side ramp at a similar rate to the side ramp in FF and The Camera in TZ. The loop is a little harder to hit consistently (like FF) IMO.

My initial impression of D & D was "Holy shit this is fast" but then I really got into it for my first 20 plays. The shots are smooth, there is some good variety and originality in the modes, the dragon multiball is chaotic and the theme integration is great. I was really looking forward to going back to play it again. I'm not so sure about it after a couple of return visits. Everything seemed to go down the outlanes (including too many shots that fired into the outlane like an arrow off the kickers) and all my best games were from the first day I played.

I might just have been having a bad day, though, I sucked on every other machine too. :) I need to learn the rules and understand the gameplay a bit more to see if I can recapture my initial enthusiasm,