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Visiting with JPOP

DRANO

Super Member
Nov 15, 2012
2,821
517
113
Mississauga
Hey guys,
So, I had an impromptu trip to Chicago this week for business.
I immediately seized the opportunity and contacted John Popadiuk to see if I could sneak a peak into the studios of Zidware Inc to get a behind the scenes look at the development of Magic Girl and Retro Atomic Zombie Adventureland (yes, Ben Heck's name is no longer part of the title).

As a buyer on RAZA I have had access to plenty of online updates on that project via a private blog, but John's willingness to let owners come down and visit in person is something that I'd hoped to take advantage of.

If you haven't heard of these projects or their details, John has asked all buyers to sign an NDA so, sorry, no pictures and I can't discuss actual game details. Heres a link to John's site. theres a bit of stuff on RAZA link, but be prepared to he dissapointed for lack of content. He's keeping the whole process pretty secret.

http://pinballinventor.org/games.html

Now, here's a quick overview of my impressions from this visit.

-The studio. It's a fair size but this is not a "manufacturing facility" in the grand sense. It's a mixed use office/commercial space that was outfitted from floor to ceiling with materials, prototyping tools, design sketches, models, proof of concept mechanisms being put through their paces and, of course, games in various stages of completion. Its a great space to build a boutique run of games... not an assembly line. i would love to work in a studio like this! I suggested that John post a large wide angle shot of the space because it really made me feel a lot more at ease as a buyer.

-Magic Girl! since I'm not a buyer on MG, I'm sure John had tucked away a few things :) I did not see any playfield materials, but I did see plenty of cabinets, mechanisms in progress and lots of drawings. John loosely described it as a prequel to Theater of Magic. A theme that goes back to an older time "A blend of magic and alchemy" were his exact words. The prototype cabinets I saw were fantastically built and you can tell that John and company are not sparing any expense.

-Artwork is phenomenal! No joke. Both games have THE best artwork I have ever seen on any pinball machine bar none. John's got a great team of artists and illustrators that are going to breath new life into this industry... I have no doubt. It's all hand drawn/coloured and its fantastic! The MG cabinet was gorgeous and John snuck in a lot of references to his BW heritage with many characters and objects from TOM, CV and TOTAN appearing in minor cameo roles in the art.

-John knows what he's doing (duh!) I saw racks and racks of parts all neatly categorized and labeled. All of his newly designed and fabricated proprietary parts were undergoing their own coding system and, after handling some of them, I have no fear about damage or longevity. This stuff is made to last... and every Zidware part carries their signature thunderbolt. Very nice, and very sharp... literally. His favourite line was "careful, you will bleed" :)
I also got a close look at the professionally made wiring harnesses being installed in MG. these are all being locally outsourced and it sounds like there is a great network of suppliers and professionals supporting John's efforts.
I saw tons of great exploration in materials and processes being employed into the all the games in general. It was cool to learn how they are engineering all of this and even trying to get UL approvals for everything... even the cleanliness and efficiency of the under-playfield wiring is important to them.

-Time. I think there was a massive learning curve here for the team. MG took months of development just to get the cabinet designed and realized.... now John says that process is a matter of weeks for RAZA and all future pins. John described the scope and size of the teams they had at BW back in the day and how quickly stuff could be prototyped and engineered. Obviously this is a totally different animal and the R&D time required is huge.

-And finally, Design! I did get to see a foamcore mockup of RAZA in progress. The game has a unique layout, new and never before seen features, re-imagined mechanisms from the past and its just chock full of fun. In fact, that's the one word I would use to define John's space and projects, FUN! A friend jokingly suggested I was going to meet Willy Wonka and I think it was a fitting description. I did feel like a kid in a candy factory :D

I know some customers are getting impatient, but I'm enjoying the process and only wish more could be revealed so that everyone could get as excited as the owner groups on both pins.
Some guys live close enough to pop by, others may get the occasional visit like me, but for most owners this will be a remote process. For them I can only say that the wait will definitely be worth it.

It may still be a few months before we see the first 3 prototype Magic Girl games... and who knows how long RAZA will stretch.... but I know everyone will be floored when these games hit the scene.
From what I can gauge at this early stage, they will be in a league of their own.
John had some other cool mini-projects in the studio which he will only reveal once completed, but there is a heap of creativity and drive in that space and John seems super driven. The man works 7 days a week!

So, I'll close by wishing John and his team good luck, and thanks again for your hospitality.
I look forward to the rest of the ride and hopefully I'll get to stop in again during expo in October!

Adriano
 

spiroagnew

Well-Known Member
Staff member
Dec 1, 2012
1,334
311
83
Scotch Block, ON
www.creditdotpinball.com
Awesome...thanks for the write-up! I suppose you had to be careful typing this out seeing as the projects are being kept under lock and key. Willy Wonka was a good analogy...I guess you could have used the Wizard of Oz...but I don't think Jpop would want to be associated with that mess...
 

frolic

Member
Nov 19, 2012
686
0
16
49
Tdot
Wicked awesome.

Real bummer about so few magic girls will ever exist. At least we know Nick is getting one, so we'll at least be able to see it.

I know of at least 4 zombies coming to TO. In light of the rising prices of all LE nibs, the $10k for zombie is starting to look like a real bargain for what we're getting, so I haven't regretted that decision, no matter when it arrives.

I need to be in a new house when it shows up anyways, but I applied for a mortgage pre-approval this week so hopefully I'll be in the house buying game soon and then solve the space issue :).
 

Chris Bardon

Well-Known Member
Nov 15, 2012
1,305
165
63
Mississauga, ON
I'm really glad something like this exists, but I wish it didn't have to be tied to the "limited edition" mentality. I can definitely understand needing to bankroll the project, but it would be great if once these were out and in the wild, it became a "build to order" business where I could just order a game, rather than have to commit to something blind. Of course, I suppose that's owner driven at this point-how many people would still have jumped on a 10k game if, after the initial run, anyone else could order one for the same price?

Either way, it sounds like he's doing some really cool stuff down there-it'd be great to be able to drop in and visit the studio to see how these games are getting made!
 

frolic

Member
Nov 19, 2012
686
0
16
49
Tdot
the limited editions are a double edged sword. They definitely motivate people to get on board and crowd-fund the project. I was definitely motivated to get in on both Predator and this because I knew if I didn't, I would never have the chance to own one (at a price I'd be willing to pay).

I think if jpop could find a investor, who could float him a million or 2, then he could work on his next project in secret (the way he wants), and then sell as many as people want when they are available.

He'd easily sell way more than 100 if he was able to show the game and people could make a decision. But it ain't easy to find a million in cash just sitting there for the taking.
 

DRANO

Super Member
Nov 15, 2012
2,821
517
113
Mississauga
Based on my discussions with John, I don't think large scale is where his mind is at.

I'm pretty sure he does not want to work in secret... Instead offering owners a very unique experience of being involved in his process and even contributing. The price for this experience however, is silence. I think he plans to keep things small (at least for the foreseeable future) and build the type of machine that he wants.

He is building boutique machines that he calls "Ultimate Editions" and he seems quite happy to do it by hand, one game at a time.
 

Jpop

New Member
Jun 4, 2013
4
0
0
Chicago, IL
Glad to have Adriano, also we are learning as we go as pinball has never been sold this way. So thinking we could sell 100 Magic Girls was never considered as we thought we would sell 4-5 only. But that was not the case. More surprises on the way as we try to get our games to all who want them at a half-decent price. Do agree though, I am "very proud" of the art, as Adriano mentioned. I feel it is really great pinball work all handdrawn or painted. Very hard to print as we are trying many new colors and tricks. Jpop
 

jooky

Member
Nov 18, 2012
105
2
18
Mississauga, ON
Thanks for the terrific writeup! I really hope to see these games in the flesh at some TOPL member's homes at some point in the future!

*Does double take* - Did THE John Popadiuk just post in this thread?! :O
 

Chris Bardon

Well-Known Member
Nov 15, 2012
1,305
165
63
Mississauga, ON
the limited editions are a double edged sword. They definitely motivate people to get on board and crowd-fund the project. I was definitely motivated to get in on both Predator and this because I knew if I didn't, I would never have the chance to own one (at a price I'd be willing to pay).

I can definitely get behind the handmade, boutique, "ultimate" editions, and I don't really have a problem with the price, since I know that these things take time to make, and small parts runs are expensive (although as 3d printed materials get stronger and printers get bigger? printable ramps!). It's more the idea that once it's made it's done forever. Say the price of a Magic Girl stayed $15k (I think that's what it was)-after the first 15 are out, what gets hurt other than the possible resale value (at a profit) for the people that bought in originally? Maybe it's a bad analogy, but if you back a kickstarter project, as long as you get what you paid for, do people get pissed off when something gets made available to the general public? Would people have not bought into a game that didn't have that super-limited edition run?
 

mwong168

Administrator
Staff member
Nov 14, 2012
6,657
1,416
113
45
Toronto
Welcome Jpop, I have always been a big fan of your games and have owned them all except for SWE1 and your Zizzles :lol:

8488928057_eabb2d73b9_c.jpg


Sadly CV left my line up earlier this year but I have owned the same game twice so if a nicer example pops up at the right time I would most certainly own it again. TOM and TOTAN are keepers which won't be leaving anytime soon.
 

DRANO

Super Member
Nov 15, 2012
2,821
517
113
Mississauga
frolic said:
Looks like jpop has a google alerts set :).

Welcome, John! :).

Yeah, I sent John the link. He just HAD to know about the best pinball site in Canada :D

Welcome John; thanks for posting!
Lots of great folks and big fans here.
 

Luckydogg420

Member
May 12, 2013
825
24
18
Kitchener
I know nothing about these games (noob to the hobby) but something about "retro atomic zombie adventure" sounds like a fuken awesome game. The art style and theme looks crazy, and WAY more interesting then wizard of snozz. I'm sure woz will be fun, but the name alone ....Retro Atomic Zombie Adventure.... That's kick ass.

Maybe in 10 years I'll find a used one. Cuz it's not in the budget this year
 

tkaye

Active Member
Mar 17, 2013
597
59
28
54
Ancaster, On
Luckydogg420 said:
I know nothing about these games (noob to the hobby) but something about "retro atomic zombie adventure" sounds like a fuken awesome game. The art style and theme looks crazy, and WAY more interesting then wizard of snozz. I'm sure woz will be fun, but the name alone ....Retro Atomic Zombie Adventure.... That's kick ass!

Ditto newbie here as well. Totally bitten by the bug to the point of trying to figure out how to buy a 5th game in 4 months!!
:FP:
Awesome article Adriano!! Thanks for taking the time to share your experience with one of the greatest designers ever! I've been reading steady since I started to love this thing called pinball. Today a great deal of reading was about John Popadiuk
What an amazing dude. I'm totally stoked to see Magic Girl and RAZA come to life!

Thanks for signing up here John, this is a good bunch of pinheads here!!

Todd