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Stern Viper - Impressions

Vengeance

Well-Known Member
Nov 14, 2012
1,990
138
63
Keswick, ON
So I bought a Stern Viper recently after having never played it.

I decided I wanted to buy it cause of the rarity and so other people would have an opportunity to play it at TOPL.

Having played it for a few weeks now, I have to say, Eh, it's ok I guess but not the greatest game.

First and foremost let me explain the game. The big Plastic in the center is a turret, the turret spins and the objective is to aim the turret and hit one of 8 stand up targets across the entire playfield. Each of these standups adds a Playfield and Bonus X onto the game. Get them all and you rack up 9 x across the entire playfield which is huge.

There is also a physical lock and multiball, with multiball, I don't think the multiball adds any extra value other then more balls hitting more things giving more points.

The spinning Turret in the middle of the game is a pretty unique toy (First gun turret ever?) especially for the era of machine. I like the concept of having Playfield multipliers but hate the hold over from ball to ball. The soring really ramps up once you start getting Playfied X's but it means that anyone who has a good ball 1 is basically going to win the game since they will have a huge scoring advantage over everyone else.

Menace said there was a rumor of Scott Charles making an updated ROM to fix this issue, I posted on RGP looking for that and didn't find anything. I think that would be a vast improvement in the overall gameplay as it would require the player to rack up the PF X each ball and then try and take advantage of it during the ball, rather then racking it up and then just raping the spinner over and over.

End of the day the game is ok, but I don't think it will stay in the collection for very long. There are for sure better playing games that is for sure, I'll most likely hole onto it till after the TOPL playoffs to give everyone in TOPL ample opportunity to play it and then I'll pass it along to someone else for them to enjoy.

Anyway that is my take on Stern Viper.
 

Jokercyclone

New Member
Nov 19, 2012
26
0
1
I played one at York and was also eh, like you said not bad but sometimes games are rare for a reason. Classic Stern games sure tried to be different and a lot of times thats what makes them good and fun to play. Having not played it a lot , I would still like to give it a chance. the one at York kind of played a little slow and I wish I could remember what it was selling for because it was silly money, but at 438 units , I guess not.
 

PinsOnly

New Member
Nov 20, 2012
4
0
1
I picked one up recently too, and it is sitting folded waiting for a spot to set it up. The motor on the turret has a wire off/cut, can't remember which, so I am not sure what is up with it yet. I absolutely Love the backglass on this game, it is just so cool! I am getting motivated to set it up! Other than the limited game play mentioned here... thanks Adam!! :lol:

Dave
 

Vengeance

Well-Known Member
Nov 14, 2012
1,990
138
63
Keswick, ON
cooke said:
Thanks for the review, Adam.

Is there not a dipswitch option to remove the playfield multiplier hold-over?

Nope no dip switch.

Looks like it will be sold faster then I thought :p

ACDC in, Stern Viper out :)
 

Vengeance

Well-Known Member
Nov 14, 2012
1,990
138
63
Keswick, ON
Pro, couldn't justify the extra 2K for Premium, I have a feeling that ACDC is going to become a staple in competitive tournaments, I wanted an ACDC so I can learn it inside and out like everything else, I don't need the Premium to accomplish that.
 

Chris Bardon

Well-Known Member
Nov 15, 2012
1,305
165
63
Mississauga, ON
I suppose the premium doesn't change the rules that much then? What's the substitute in Highway to Hell for the under PF? Much better choice than viper though-now you just have to figure out how to best deal with that cannon blocking the right inlane.