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WOZ 4.0 Code Update Preview from Keith

mwong168

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Staff member
Nov 14, 2012
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OK people are chomping at the bits somewhat, and that's understandable. So to whet your appetites, here's what we've just started testing internally. Hope you enjoy!
Barring any severe complications, I would imagine the end of the week at the latest for this.
keith
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== Version 4.00 ==
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=== Game Code
+ Game credits display.
+ Added a LOT of status report info.
* Increased ECMB "Multiball" voice call volume.
* Improved layout of adjustments, tweaked some names.
* Default coil values updated.
* Haunted and Munchkin modes show their totals on-screen now with proper
playfield multiplier.
* Haunted and Munchkin modes now awarded in bonus (but not Haunted MB).
* Fixed horse trot sound calls to use all 8 sounds.
* Fixed TNPLH timer stopping when a shot was made in grace period.
* Fixed Lollipop Lullaby dancers' z-order.
* Rescue MB background.
* Improved Fireball Frenzy plotting.
+ Game over choreography.
* Fixed a bad scoring bug in Haunted Multiball. It scores much lower now.
+ Munchkin Multiplier: Now, when successfully completing a HOADC level, you
are awarded a Munchkin Multiplier which affects any and all Munchkin modes
you played that ball. Winning a 4-horse level adds .5x; 5-horse 1x; 6-horse
1.5x; and 7-horse 2x. The maximum is 10x. Remember this is scored at end
of ball bonus now.
* To make up for the possibility of very large Munchkin scores, the Munchkin
flipper is now no-hold during Munchkin Multiball.
* Removed Witch magnets from DDTWID.
+ HOADC live display added to score/info display. This is extremely subject
to change.
* Tweaked Munchkin background GI effects.
* Vastly improved Witch Battle choreography.
* YBR bonus score is now tied to its difficulty adjustment (level 1 = 25
points per shot; level 4 = 100 points per shot).
* Tweaked some Crystal Ball timings.
* JJP Logo music goes away now if you flip off of the page.
+ Animated Backglass Frequency adjustment: Range is a little, a lot, and
extreme. Default is a little (same as previous behavior). For people that
want to see the backglass art more, this is for you.
* Hurry-build values approximately doubled.
* RAINBOW letters now do not add up during Twister and Munchkin modes.
=== Core Code
* Fixed font rendering so it looks much better now.
* Cleaned up some font alignment in diags.
+ Operator manual viewer.
+ Custom image utility.
- Files need to be on a USB stick in a root /pinballimages directory. The
game will provide a browser to select which one you want.
- JPG and PNG files are supported. Size limit is 2MB.
+ Custom image remover.
+ Settings backup and restore.
- This should work with any USB stick plugged in.
+ Some new diag icons.
+ True software-implemented hardware-accelerated resolution independence.
- This will make things look much better on 1080p monitors.
- This should really for real fix the tearing, too.
- The game should run on literally any resolution monitor, but it's not
going to look very good on a 320x200 screen. ;P
+ Test report.
+ 4 sound mixing adjustments: Music, Speech, Fanfares, Effects.
- Range is from 0-150%. Yes, you can set it above 100%, but please keep in
mind too much stuff to high can cause clipping (white-noise-like sound
distortions). In general, you are better off turning mixers down and
increasing the master volume.
+ Sound test.
+ Diag menu previews.
+ Audit timestamps.
* Alarm count on plumb bob increased.
+ Volume Effects. The game gets louder as more is happening. There are 2
adjustments that govern this behavior:
+ Volume Effect Intensity adjustment. Range is 1-5, default 2. Controls how
much of a change in volume there is when the game requests it.
+ Maximum Volume Effect adjustment: Range is 0-20, default 10. This is the
most the volume can increase from its base setting; 0 (off) means do not use
volume effects at all.
=== OS
+ Some stuff to support new game features.